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Visual & Design Anthropology
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Prototyping and playtesting
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Once we had established a set of rules and the objects in the game, I mocked up a prototype of the design and we began playtesting. It can be hard to predict how any mechanic will feel until you play it out so playtesting was essential to make sure the game reflected the values that we had chosen.
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We spent the rest of the summer playing the game, discussing and reflecting on the game scenarios, before tweaking our designs for playtesting again.
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